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-/** \file
-* \brief Random number generator
-*
-* A port of an algorithm by Johannes Baagøe <baagoe@baagoe.com>, 2010 and
-* Tommy Ettinger (tommy.ettinger@gmail.com)
-*
-* Original code is available at
-* http://baagoe.com/en/RandomMusings/javascript/
-* https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
-* https://gist.github.com/tommyettinger/46a874533244883189143505d203312c
-*
-* SPDX-License-Identifier: GPL-3.0-or-later
-* SPDX-License-Identifier: MIT
-*
-* This program is free software: you can redistribute it and/or modify
-* it under the terms of the GNU General Public License as published by
-* the Free Software Foundation, either version 3 of the License, or
-* (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program. If not, see <https://www.gnu.org/licenses/>.
-*
-* \license Original work is under MIT license and in public domain, the derived code is under GPL-3.0-or-later
-*/
-//
-// Copyright (C) 2010 by Johannes Baagøe <baagoe@baagoe.org>
-//
-// Permission is hereby granted, free of charge, to any person obtaining a copy
-// of this software and associated documentation files (the "Software"), to deal
-// in the Software without restriction, including without limitation the rights
-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-// copies of the Software, and to permit persons to whom the Software is
-// furnished to do so, subject to the following conditions:
-//
-// The above copyright notice and this permission notice shall be included in
-// all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-// THE SOFTWARE.
-
-/**
- * alea creates a function that is functionally equivalent to Math.random.
- *
- * That is, successive calls of the returned function return Number values
- * with positive sign, greater than or equal to 0 but less than 1, chosen
- * pseudo-randomly with approximately uniform distribution over that range.
- *
- * The internal state of random, and hence the sequence of pseudo-random
- * numbers it returns, is determined by the arguments to alea. Two functions
- * returned by calls to alea with the same argument values will return exactly
- * the same sequence of pseudo-random numbers. String and Number arguments
- * should provide repeatable output across platforms. Object arguments[3]
- * provide repeatable output on the same platform, but not necessarily on others.
- *
- * Please call alea() with at least one argument, the implementation with
- * nno arguments described by Baagøe was not implemented here. This provides
- * easy means to provide somewhat unpredictable numbers, like Math.random does.
- *
- * Example usage: let module_prng = alea(domainHash, "MyModuleName"); module_prng();
- *
- * See more details in the README.md at
- * https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
- */
-var alea =`
-function Alea(...args) {
- var mash = new Mash();
-
- // Apply the seeding algorithm from Baagoe.
- mash.addData(' ');
-
- for (var i = 0; i < args.length; i++) {
- mash.addData(args[i]);
- }
- this.seed = mash.n | 0; // Create a 32-bit UInt
- mash = null;
- this.xoring = [];
- for (let i = 0; i < 64; i += 8) {
- this.xoring.push(parseInt(domainHash.slice(i, i+8), 16) >>> 0); // Store 32-bit unsigned integers
- }
-}
-Alea.prototype = {
- current: 0,
- stored_random: 0,
- random_bits: 0,
- next: function() {
- this.seed += 0x6D2B79F5;
- var t = this.seed;
- this.current = (this.current + t) & 7;
- t = Math.imul(t ^ t >>> 15, t | 1);
- t ^= t + Math.imul(t ^ t >>> 7, t | 61);
- return (((t ^ t >>> 14) ^ this.xoring[this.current]) >>> 0); // '>>> 0' casts to unsigned
- },
- normalized: function() {
- return this.next() / 4294967296;
- },
- get_bits: function(count) {// 0 < count <= 32
- if (count === 32) {
- return this.next();
- }
- else if (count <= this.random_bits) {
- let mask = ((1 << count) >>> 0) - 1;
- let ret = this.stored_random & mask;
- this.stored_random = this.stored_random >>> count;
- this.random_bits -= count;
- return ret;
- }
- else {
- let needed = count - this.random_bits;
- let ret = this.stored_random << needed;
- this.random_bits = 32;
- this.stored_random = this.next();
- return ret | this.get_bits(needed);
- }
- }
-}
-
-function impl(...seed) {
- var xg = new Alea(...seed);
- var prng = xg.normalized.bind(xg);
- prng.uint32 = xg.next.bind(xg);
- prng.fract53 = function() {
- return prng() + (prng() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
- };
- prng.get_bits = xg.get_bits.bind(xg);
- return prng;
-}
-
-// Original at https://github.com/nquinlan/better-random-numbers-for-javascript-mirror/blob/master/support/js/Mash.js
-function Mash()
-{
- this.n = 0xefc8249d;
-}
-Mash.prototype = {
- addData: function(data) {
- data = String(data);
- for (var i = 0; i < data.length; i++) {
- this.addNumber(data.charCodeAt(i));
- }
- return this;
- },
- addNumber: function(num) {
- this.n += num;
- var h = 0.02519603282416938 * this.n;
- this.n = h >>> 0;
- h -= this.n;
- h *= this.n;
- this.n = h >>> 0;
- h -= this.n;
- this.n += h * 0x100000000; // 2^32
- return this;
- },
- finalize: function() {
- return (this.n >>> 0) * 2.3283064365386963e-10; // 2^-32
- }
-}
-var alea = impl;
-`