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-/** \file
- * \brief Library of functions for the Generic Sensor API wrappers
- *
- * \see https://www.w3.org/TR/generic-sensor/
- *
- * \author Copyright (C) 2021 Radek Hranicky
- *
- * \license SPDX-License-Identifier: GPL-3.0-or-later
- */
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- /** \file
- * \ingroup wrappers
- *
- * Supporting fuctions for Generic Sensor API Wrappers
- */
-
-/*
- * Functions for generating pseudorandom numbers.
- * To make the behavior deterministic and same on the same domain,
- * the generator uses domain hash as a seed.
- */
-var sensorapi_prng_functions = `
- // Generates a 32-bit from a string. Inspired by MurmurHash3 algorithm
- // See: https://github.com/aappleby/smhasher/blob/master/src/MurmurHash3.cpp
- function sen_generateSeed(s) {
- var h;
- for(var i = 0, h = 1779033703 ^ s.length; i < s.length; i++)
- h = Math.imul(h ^ s.charCodeAt(i), 3432918353),
- h = h << 13 | h >>> 19;
- return h;
- }
-
- // Get seed for PRNG: prefer existing seed, then domain hash, session hash
- var sen_seed = sen_seed ||
- sen_generateSeed(domainHash);
-
-
- // PRNG based on Mulberry32 algorithm
- // See: https://gist.github.com/tommyettinger/46a874533244883189143505d203312c
- // To the extent possible under law, the author has dedicated all copyright
- // and related and neighboring rights to this software to the public domain
- // worldwide.
- function sen_prng() {
- // expects "seed" variable to be a 32-bit value
- var t = sen_seed += 0x6D2B79F5;
- t = Math.imul(t ^ t >>> 15, t | 1);
- t ^= t + Math.imul(t ^ t >>> 7, t | 61);
- return ((t ^ t >>> 14) >>> 0) / 4294967296;
- }
-
- // Generates a number around the input number
- function sen_generateAround(number, tolerance) {
- let min = number - number * tolerance;
- let max = number + number * tolerance;
-
- return sen_prng() * (max - min) + min;
- }
-
- // Rounds a number to a fixed amount of decimal places
- // Returns a NUMBER
- function fixedNumber(num, digits, base) {
- var pow = Math.pow(base||10, digits);
- return Math.round(num*pow) / pow;
- }
-`;
-
-/*
- * Functions for simulation of the device orientation.
- * Those allow to create a fake orientation of the device in axis angles
- * and create a rotation matrix. Support for multiplication of a 3D vector
- * with the rotation matrix is included.
- *
- * Note: The code needs supporting function from the
- * "sensorapi_prng_functions" above.
- *
- * In case of a non-rotated phone with a display oriented directly to the
- * face of the user, the device's axes are oriented as follows:
- * x-axis is oriented from the user's left to the right
- * y-axis from the bottom side of the display towards the top side
- * z-axis is perpendicular to the display, it leads from the phone's
- * display towards the user's face
- *
- * The yaw, pitch, and roll define the rotation of the phone in the Earth's
- * reference coordinate system. In case, all are 0:
- * x is oriented towards the EAST
- * y is oriented towards the NORTH (Earth's magnetic)
- * -z is oriented toward the center of the Earth
- *
- * y (roll)
- * / (NORTH if yaw = pitch = 0)
- * /
- * +----------+
- * / / /
- * (top) / z(yaw) /
- * / |/ /
- * / +-----/----> x (pitch)
- * / / (EAST if yaw = roll = 0)
- * / _ _ /
- * / /__/ /
- * +----------+
- * (bottom)
- *
- */
-var device_orientation_functions = `
- // Calcultes a rotation matrix for the given yaw, pitch, and roll
- // (in radians) of the device.
- function calculateRotationMatrix(yaw, pitch, roll) {
- var rotMat = [
- [Math.cos(yaw) * Math.cos(pitch),
- Math.cos(yaw) * Math.sin(pitch) * Math.sin(roll) - Math.sin(yaw) * Math.cos(roll),
- Math.cos(yaw) * Math.sin(pitch) * Math.cos(roll) + Math.sin(yaw) * Math.sin(roll)
- ],
- [Math.sin(yaw) * Math.cos(pitch),
- Math.sin(yaw) * Math.sin(pitch) * Math.sin(roll) + Math.cos(yaw) * Math.cos(roll),
- Math.sin(yaw) * Math.sin(pitch) * Math.cos(roll) - Math.cos(yaw) * Math.sin(roll)
- ],
- [(-1) * Math.sin(pitch),
- Math.cos(pitch) * Math.sin(roll),
- Math.cos(pitch) * Math.cos(roll)
- ]
- ];
- return rotMat;
- }
-
- // Initial draw of the (fake) device orientation
- // TODO: Limit to oriententations that make sense for a mobile device
- function generateDeviceOrientation() {
- var orient = {};
- /*
- * Yaw (couterclockwise rotation of the Z-axis)
- * Pitch (counterclockwise rotation of the Y-axis)
- * Roll (counterclockwise rotation of the X-axis)
- */
- var yaw = Math.floor(sen_prng() * 2 * Math.PI);
- var pitch = Math.floor(sen_prng() * 2 * Math.PI);
- var roll = Math.floor(sen_prng() * 2 * Math.PI);
-
- orient.yaw = yaw;
- orient.pitch = pitch;
- orient.roll = roll;
-
- // Calculate the rotation matrix
- orient.rotMat = calculateRotationMatrix(yaw, pitch, roll);
-
- return orient;
- }
-
- var orient = orient || generateDeviceOrientation();
-
- // Multiplies a 3D strength vector (1x3) with a 3D rotation matrix (3x3)
- // Returns the resulting 3D vector (1x3)
- function multVectRot(vec, mat) {
- var result = [
- vec[0]*mat[0][0] + vec[1]*mat[0][1] + vec[2]*mat[0][2],
- vec[0]*mat[1][0] + vec[1]*mat[1][1] + vec[2]*mat[1][2],
- vec[0]*mat[2][0] + vec[1]*mat[2][1] + vec[2]*mat[2][2]
- ]
- return result;
- }
-`;