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-/** \file
- * \brief This file contains wrappers for the Gamepad API
- *
- * \see https://w3c.github.io/gamepad/
- *
- * \author Copyright (C) 2021 Libor Polcak
- *
- * \license SPDX-License-Identifier: GPL-3.0-or-later
- */
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-/** \file
- * \ingroup wrappers
- *
- * navigator.getGamepads() allows any page script to learn the gamepads
- * connected to the computer if the feature is not blocked by the
- * Feature-Policy.
- *
- * The "Fingerprinting the Fingerprinters" paper (see reference below) observed
- * that the interface is used in the wild to fingerprint users. As it is likely
- * that only a minority of users have a gamepad connected and the API
- * provides additional information on the HW, it is likely that users with
- * a gamepad connected are easily fingerprintable.
- *
- * As we expect that the majority of the users does not have a gamepad
- * connected, we provide only a single mitigation - the wrapped APIs return
- * an empty list.
- *
- * \bug The standard provides an event `gamepadconnected` and
- * `gamepaddisconnected` that fires at least on the window object. We do not
- * mitigate the event to fire and consequently, it is possible that an
- * adversary can learn that a gamepad was (dis)connected but there was no
- * change in the result of the `navigator.getGamepads()` API.
- *
- * The gamepad representing object carries a timestamp of the last change of
- * the gamepad. As we allow wrapping of several ways to obtain timestamps,
- * we need to provide the same precision for the Gamepad object.
- *
- * \see U. Iqbal, S. Englehardt and Z. Shafiq, [Fingerprinting the
- * Fingerprinters: Learning to Detect Browser Fingerprinting
- * Behaviors](https://github.com/uiowa-irl/FP-Inspector/blob/master/Data/potential_fingerprinting_APIs.md)
- * in 2021 2021 IEEE Symposium on Security and Privacy (SP), San Francisco,
- * CA, US, 2021 pp. 283-301
- */
-
-(function() {
- var remember_past_ts_values = `var precision = args[0];
- var doNoise = args[1];
- var pastValues = {};
- ${rounding_function}
- ${noise_function}
- var mitigationF = rounding_function;
- if (doNoise === true){
- mitigationF = function(value, precision) {
- let params = [value, precision];
- if (params in pastValues) {
- return pastValues[params];
- }
- let result = noise_function(...params);
- pastValues[params] = result;
- return result;
- }
- }
- `;
- var wrappers = [
- {
- parent_object: "Navigator.prototype",
- parent_object_property: "getGamepads",
- wrapped_objects: [{
- original_name: "Navigator.prototype.getGamepads",
- wrapped_name: "origGamepads",
- }],
- helping_code: "",
- wrapping_function_body: `
- origGamepadsRes = origGamepads.call(navigator);
- if (Array.isArray(origGamepadsRes)) {
- // e.g. Gecko
- return new window.Array();
- }
- else {
- // e.g. Chromium based
- var l = new window.Object();
- // Based on our experiments and web search results like
- // https://stackoverflow.com/questions/41251051/is-the-html5-gamepad-api-limited-to-only-4-controllers
- // https://stackoverflow.com/questions/32619456/navigator-getgamepads-return-an-array-of-undefineds
- // we try to mimic common value of the property
- l[0] = null;
- l[1] = null;
- l[2] = null;
- l[3] = null;
- l.length = 4;
- window.Object.setPrototypeOf(l, origGamepadsRes.__proto__);
- return l;
- }
- `,
- },
- {
- /**
- * \see https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp
- * \note that at the time of the writing of the prototype, the timestamp
- * property was not supported by any browser.
- */
- parent_object: "Gamepad.prototype",
- parent_object_property: "timestamp",
- wrapped_objects: [],
- helping_code: remember_past_ts_values + `let origGet = Object.getOwnPropertyDescriptor(Gamepad.prototype, "timestamp").get`,
- post_wrapping_code: [
- {
- code_type: "object_properties",
- parent_object: "Gamepad.prototype",
- parent_object_property: "timestamp",
- wrapped_objects: [],
- /** \brief replaces Gamepad.timestamp getter to create
- * a timestamp with the desired precision.
- */
- wrapped_properties: [
- {
- property_name: "get",
- property_value: `
- function() {
- return mitigationF(origGet.call(this), precision);
- }`,
- },
- ],
- }
- ],
- },
- ]
- add_wrappers(wrappers);
-})()