/** \file * \brief This file contains wrappers for the Gamepad API * * \see https://w3c.github.io/gamepad/ * * \author Copyright (C) 2021 Libor Polcak * * \license SPDX-License-Identifier: GPL-3.0-or-later */ // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // /** \file * \ingroup wrappers * * navigator.getGamepads() allows any page script to learn the gamepads * connected to the computer if the feature is not blocked by the * Feature-Policy. * * The "Fingerprinting the Fingerprinters" paper (see reference below) observed * that the interface is used in the wild to fingerprint users. As it is likely * that only a minority of users have a gamepad connected and the API * provides additional information on the HW, it is likely that users with * a gamepad connected are easily fingerprintable. * * As we expect that the majority of the users does not have a gamepad * connected, we provide only a single mitigation - the wrapped APIs return * an empty list. * * \bug The standard provides an event `gamepadconnected` and * `gamepaddisconnected` that fires at least on the window object. We do not * mitigate the event to fire and consequently, it is possible that an * adversary can learn that a gamepad was (dis)connected but there was no * change in the result of the `navigator.getGamepads()` API. * * The gamepad representing object carries a timestamp of the last change of * the gamepad. As we allow wrapping of several ways to obtain timestamps, * we need to provide the same precision for the Gamepad object. * * \see U. Iqbal, S. Englehardt and Z. Shafiq, [Fingerprinting the * Fingerprinters: Learning to Detect Browser Fingerprinting * Behaviors](https://github.com/uiowa-irl/FP-Inspector/blob/master/Data/potential_fingerprinting_APIs.md) * in 2021 2021 IEEE Symposium on Security and Privacy (SP), San Francisco, * CA, US, 2021 pp. 283-301 */ (function() { var remember_past_ts_values = `var precision = args[0]; var doNoise = args[1]; var pastValues = {}; ${rounding_function} ${noise_function} var mitigationF = rounding_function; if (doNoise === true){ mitigationF = function(value, precision) { let params = [value, precision]; if (params in pastValues) { return pastValues[params]; } let result = noise_function(...params); pastValues[params] = result; return result; } } `; var wrappers = [ { parent_object: "Navigator.prototype", parent_object_property: "getGamepads", wrapped_objects: [{ original_name: "Navigator.prototype.getGamepads", wrapped_name: "origGamepads", }], helping_code: "", wrapping_function_body: ` origGamepadsRes = origGamepads.call(navigator); if (Array.isArray(origGamepadsRes)) { // e.g. Gecko return new window.Array(); } else { // e.g. Chromium based var l = new window.Object(); // Based on our experiments and web search results like // https://stackoverflow.com/questions/41251051/is-the-html5-gamepad-api-limited-to-only-4-controllers // https://stackoverflow.com/questions/32619456/navigator-getgamepads-return-an-array-of-undefineds // we try to mimic common value of the property l[0] = null; l[1] = null; l[2] = null; l[3] = null; l.length = 4; window.Object.setPrototypeOf(l, origGamepadsRes.__proto__); return l; } `, }, { /** * \see https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp * \note that at the time of the writing of the prototype, the timestamp * property was not supported by any browser. */ parent_object: "Gamepad.prototype", parent_object_property: "timestamp", wrapped_objects: [], helping_code: remember_past_ts_values + `let origGet = Object.getOwnPropertyDescriptor(Gamepad.prototype, "timestamp").get`, post_wrapping_code: [ { code_type: "object_properties", parent_object: "Gamepad.prototype", parent_object_property: "timestamp", wrapped_objects: [], /** \brief replaces Gamepad.timestamp getter to create * a timestamp with the desired precision. */ wrapped_properties: [ { property_name: "get", property_value: ` function() { return mitigationF(origGet.call(this), precision); }`, }, ], } ], }, ] add_wrappers(wrappers); })()