diff options
Diffstat (limited to '.config/nvim/lsp/slangd.lua')
| -rw-r--r-- | .config/nvim/lsp/slangd.lua | 37 | 
1 files changed, 37 insertions, 0 deletions
diff --git a/.config/nvim/lsp/slangd.lua b/.config/nvim/lsp/slangd.lua new file mode 100644 index 0000000..022a347 --- /dev/null +++ b/.config/nvim/lsp/slangd.lua @@ -0,0 +1,37 @@ +---@brief +--- +--- https://github.com/shader-slang/slang +--- +--- The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or +--- by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). +--- +--- The server can be configured by passing a "settings" object to vim.lsp.config('slangd'): +--- +--- ```lua +--- vim.lsp.config('slangd', { +---   settings = { +---     slang = { +---       predefinedMacros = {"MY_VALUE_MACRO=1"}, +---       inlayHints = { +---         deducedTypes = true, +---         parameterNames = true, +---       } +---     } +---   } +--- }) +--- ``` +--- Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) +--- or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). + +local bin_name = 'slangd' + +if vim.fn.has 'win32' == 1 then +  bin_name = 'slangd.exe' +end + +---@type vim.lsp.Config +return { +  cmd = { bin_name }, +  filetypes = { 'hlsl', 'shaderslang' }, +  root_markers = { '.git' }, +}  |