From de009fd679e10d053fdcc10785f91ad5317449ea Mon Sep 17 00:00:00 2001 From: awy Date: Tue, 14 Oct 2025 18:27:29 +0300 Subject: nvim revamp --- .config/nvim/lsp/slangd.lua | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 .config/nvim/lsp/slangd.lua (limited to '.config/nvim/lsp/slangd.lua') diff --git a/.config/nvim/lsp/slangd.lua b/.config/nvim/lsp/slangd.lua new file mode 100644 index 0000000..022a347 --- /dev/null +++ b/.config/nvim/lsp/slangd.lua @@ -0,0 +1,37 @@ +---@brief +--- +--- https://github.com/shader-slang/slang +--- +--- The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or +--- by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). +--- +--- The server can be configured by passing a "settings" object to vim.lsp.config('slangd'): +--- +--- ```lua +--- vim.lsp.config('slangd', { +--- settings = { +--- slang = { +--- predefinedMacros = {"MY_VALUE_MACRO=1"}, +--- inlayHints = { +--- deducedTypes = true, +--- parameterNames = true, +--- } +--- } +--- } +--- }) +--- ``` +--- Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) +--- or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). + +local bin_name = 'slangd' + +if vim.fn.has 'win32' == 1 then + bin_name = 'slangd.exe' +end + +---@type vim.lsp.Config +return { + cmd = { bin_name }, + filetypes = { 'hlsl', 'shaderslang' }, + root_markers = { '.git' }, +} -- cgit v1.2.3