---@brief --- --- https://github.com/shader-slang/slang --- --- The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or --- by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). --- --- The server can be configured by passing a "settings" object to vim.lsp.config('slangd'): --- --- ```lua --- vim.lsp.config('slangd', { --- settings = { --- slang = { --- predefinedMacros = {"MY_VALUE_MACRO=1"}, --- inlayHints = { --- deducedTypes = true, --- parameterNames = true, --- } --- } --- } --- }) --- ``` --- Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) --- or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). local bin_name = 'slangd' if vim.fn.has 'win32' == 1 then bin_name = 'slangd.exe' end ---@type vim.lsp.Config return { cmd = { bin_name }, filetypes = { 'hlsl', 'shaderslang' }, root_markers = { '.git' }, }