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+/** \file
+* \brief Random number generator
+*
+* A port of an algorithm by Johannes Baagøe <baagoe@baagoe.com>, 2010 and
+* Tommy Ettinger (tommy.ettinger@gmail.com)
+*
+* Original code is available at
+* http://baagoe.com/en/RandomMusings/javascript/
+* https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
+* https://gist.github.com/tommyettinger/46a874533244883189143505d203312c
+*
+* SPDX-License-Identifier: GPL-3.0-or-later
+* SPDX-License-Identifier: MIT
+*
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see <https://www.gnu.org/licenses/>.
+*
+* \license Original work is under MIT license and in public domain, the derived code is under GPL-3.0-or-later
+*/
+//
+// Copyright (C) 2010 by Johannes Baagøe <baagoe@baagoe.org>
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+/**
+ * alea creates a function that is functionally equivalent to Math.random.
+ *
+ * That is, successive calls of the returned function return Number values
+ * with positive sign, greater than or equal to 0 but less than 1, chosen
+ * pseudo-randomly with approximately uniform distribution over that range.
+ *
+ * The internal state of random, and hence the sequence of pseudo-random
+ * numbers it returns, is determined by the arguments to alea. Two functions
+ * returned by calls to alea with the same argument values will return exactly
+ * the same sequence of pseudo-random numbers. String and Number arguments
+ * should provide repeatable output across platforms. Object arguments[3]
+ * provide repeatable output on the same platform, but not necessarily on others.
+ *
+ * Please call alea() with at least one argument, the implementation with
+ * nno arguments described by Baagøe was not implemented here. This provides
+ * easy means to provide somewhat unpredictable numbers, like Math.random does.
+ *
+ * Example usage: let module_prng = alea(domainHash, "MyModuleName"); module_prng();
+ *
+ * See more details in the README.md at
+ * https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
+ */
+var alea =`
+function Alea(...args) {
+ var mash = new Mash();
+
+ // Apply the seeding algorithm from Baagoe.
+ mash.addData(' ');
+
+ for (var i = 0; i < args.length; i++) {
+ mash.addData(args[i]);
+ }
+ this.seed = mash.n | 0; // Create a 32-bit UInt
+ mash = null;
+ this.xoring = [];
+ for (let i = 0; i < 64; i += 8) {
+ this.xoring.push(parseInt(domainHash.slice(i, i+8), 16) >>> 0); // Store 32-bit unsigned integers
+ }
+}
+Alea.prototype = {
+ current: 0,
+ stored_random: 0,
+ random_bits: 0,
+ next: function() {
+ this.seed += 0x6D2B79F5;
+ var t = this.seed;
+ this.current = (this.current + t) & 7;
+ t = Math.imul(t ^ t >>> 15, t | 1);
+ t ^= t + Math.imul(t ^ t >>> 7, t | 61);
+ return (((t ^ t >>> 14) ^ this.xoring[this.current]) >>> 0); // '>>> 0' casts to unsigned
+ },
+ normalized: function() {
+ return this.next() / 4294967296;
+ },
+ get_bits: function(count) {// 0 < count <= 32
+ if (count === 32) {
+ return this.next();
+ }
+ else if (count <= this.random_bits) {
+ let mask = ((1 << count) >>> 0) - 1;
+ let ret = this.stored_random & mask;
+ this.stored_random = this.stored_random >>> count;
+ this.random_bits -= count;
+ return ret;
+ }
+ else {
+ let needed = count - this.random_bits;
+ let ret = this.stored_random << needed;
+ this.random_bits = 32;
+ this.stored_random = this.next();
+ return ret | this.get_bits(needed);
+ }
+ }
+}
+
+function impl(...seed) {
+ var xg = new Alea(...seed);
+ var prng = xg.normalized.bind(xg);
+ prng.uint32 = xg.next.bind(xg);
+ prng.fract53 = function() {
+ return prng() + (prng() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
+ };
+ prng.get_bits = xg.get_bits.bind(xg);
+ return prng;
+}
+
+// Original at https://github.com/nquinlan/better-random-numbers-for-javascript-mirror/blob/master/support/js/Mash.js
+function Mash()
+{
+ this.n = 0xefc8249d;
+}
+Mash.prototype = {
+ addData: function(data) {
+ data = String(data);
+ for (var i = 0; i < data.length; i++) {
+ this.addNumber(data.charCodeAt(i));
+ }
+ return this;
+ },
+ addNumber: function(num) {
+ this.n += num;
+ var h = 0.02519603282416938 * this.n;
+ this.n = h >>> 0;
+ h -= this.n;
+ h *= this.n;
+ this.n = h >>> 0;
+ h -= this.n;
+ this.n += h * 0x100000000; // 2^32
+ return this;
+ },
+ finalize: function() {
+ return (this.n >>> 0) * 2.3283064365386963e-10; // 2^-32
+ }
+}
+var alea = impl;
+`