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+/** \file
+ * \brief Wrappers for the Ambient Light Sensor
+ *
+ * \see https://www.w3.org/TR/ambient-light/
+ *
+ * \author Copyright (C) 2021 Radek Hranicky
+ *
+ * \license SPDX-License-Identifier: GPL-3.0-or-later
+ */
+ //
+ // This program is free software: you can redistribute it and/or modify
+ // it under the terms of the GNU General Public License as published by
+ // the Free Software Foundation, either version 3 of the License, or
+ // (at your option) any later version.
+ //
+ // This program is distributed in the hope that it will be useful,
+ // but WITHOUT ANY WARRANTY; without even the implied warranty of
+ // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ // GNU General Public License for more details.
+ //
+ // You should have received a copy of the GNU General Public License
+ // along with this program. If not, see <https://www.gnu.org/licenses/>.
+ //
+
+ /** \file
+ * \ingroup wrappers
+ * MOTIVATION
+ * The AmbientLightSensor returns illuminance of the device's environment. This
+ * is another value that describes the nearby physical surrounding of the device,
+ * and can thus be used together with other readings for creating a unique fingerprint.
+ *
+ * WRAPPING
+ * On examined stationary devices inside an office, the illuminance measured
+ * was between 500 and 900, depending on the concrete position's light conditions.
+ * All measured values were rounded to nearest 50 illuminance value.
+ * The wrapper silumlates the same behavior. At start, a pseudorandom illuminance
+ * value is drawn. As we simulate a stationary device, this value remains constant
+ * for all AmbientLightSensor.prototype.illuminance calls.
+ *
+ * POSSIBLE IMPROVEMENTS
+ * Simulation of changes in the illuminance.
+ */
+
+ /*
+ * Create private namespace
+ */
+(function() {
+ /*
+ * \brief Generates a pseudorandom faked illuminance value
+ */
+ function drawIlluminance() {
+ const ILLUMINANCE_MIN = 500
+ const ILLUMINANCE_MAX = 900
+ const ILLUMINANCE_NEAREST = 50
+
+ var ilu = sen_prng() * (ILLUMINANCE_MAX - ILLUMINANCE_MIN) + ILLUMINANCE_MIN;
+ return Math.round(ilu / ILLUMINANCE_NEAREST) * ILLUMINANCE_NEAREST;
+ }
+ /*
+ * \brief Initialization of the illuminance;
+ */
+ var init_data = `
+ var illuminance = illuminance || drawIlluminance();
+ `;
+
+ var hc = sensorapi_prng_functions + drawIlluminance + init_data;
+
+ var wrappers = [
+ {
+ parent_object: "AmbientLightSensor.prototype",
+ parent_object_property: "illuminance",
+ wrapped_objects: [],
+ helping_code: hc,
+ post_wrapping_code: [
+ {
+ code_type: "object_properties",
+ parent_object: "AmbientLightSensor.prototype",
+ parent_object_property: "illuminance",
+ wrapped_objects: [],
+ /** \brief replaces AmbientLightSensor.prototype.illuminance getter to return a faked value
+ */
+ wrapped_properties: [
+ {
+ property_name: "get",
+ property_value: `
+ function() {
+ return illuminance;
+ }`,
+ },
+ ],
+ }
+ ],
+ },
+ ]
+ add_wrappers(wrappers);
+})()