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authorawy <awy@awy.one>2024-11-10 20:15:34 +0300
committerawy <awy@awy.one>2024-11-10 20:15:34 +0300
commit3e61f15cd1441f9ca969d5a962bcf019810be576 (patch)
tree1e7d2728d2df53a1f7ca6219baf45b9967c69b86
parent99dc137cc569a358bb1c798b8505524295ec5401 (diff)
upload
-rw-r--r--.config/hypr/hyprland.conf38
1 files changed, 28 insertions, 10 deletions
diff --git a/.config/hypr/hyprland.conf b/.config/hypr/hyprland.conf
index 026d4fc..1daa692 100644
--- a/.config/hypr/hyprland.conf
+++ b/.config/hypr/hyprland.conf
@@ -66,16 +66,32 @@ decoration {
}
animations {
- enabled = true
-
- bezier = myBezier, 0.05, 0.9, 0.1, 1
-
- animation = windows, 1, 5, myBezier
- animation = windowsOut, 1, 5, default, popin 80%
- animation = border, 1, 10, default
- animation = borderangle, 1, 8, default
- animation = fade, 1, 7, default
- animation = workspaces, 1, 6, default
+ enabled = yes, please :)
+
+ # Default animations, see https://wiki.hyprland.org/Configuring/Animations/ for more
+
+ bezier = easeOutQuint,0.23,1,0.32,1
+ bezier = easeInOutCubic,0.65,0.05,0.36,1
+ bezier = linear,0,0,1,1
+ bezier = almostLinear,0.5,0.5,0.75,1.0
+ bezier = quick,0.15,0,0.1,1
+
+ animation = global, 1, 10, default
+ animation = border, 1, 5.39, easeOutQuint
+ animation = windows, 1, 4.79, easeOutQuint
+ animation = windowsIn, 1, 4.1, easeOutQuint, popin 87%
+ animation = windowsOut, 1, 1.49, linear, popin 87%
+ animation = fadeIn, 1, 1.73, almostLinear
+ animation = fadeOut, 1, 1.46, almostLinear
+ animation = fade, 1, 3.03, quick
+ animation = layers, 1, 3.81, easeOutQuint
+ animation = layersIn, 1, 4, default, popin 87%
+ animation = layersOut, 1, 1.5, linear, fade
+ animation = fadeLayersIn, 1, 1.79, almostLinear
+ animation = fadeLayersOut, 1, 1.39, almostLinear
+ animation = workspaces, 1, 1.94, almostLinear, fade
+ animation = workspacesIn, 1, 1.21, almostLinear, fade
+ animation = workspacesOut, 1, 1.94, almostLinear, fade
}
dwindle {
@@ -113,6 +129,8 @@ input {
cursor {
no_hardware_cursors = true
+ enable_hyprcursor = true
+ sync_gsettings_theme = true
}
gestures {