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Diffstat (limited to '.config/nvim/lsp/slangd.lua')
-rw-r--r-- | .config/nvim/lsp/slangd.lua | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/.config/nvim/lsp/slangd.lua b/.config/nvim/lsp/slangd.lua deleted file mode 100644 index 022a347..0000000 --- a/.config/nvim/lsp/slangd.lua +++ /dev/null @@ -1,37 +0,0 @@ ----@brief ---- ---- https://github.com/shader-slang/slang ---- ---- The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or ---- by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). ---- ---- The server can be configured by passing a "settings" object to vim.lsp.config('slangd'): ---- ---- ```lua ---- vim.lsp.config('slangd', { ---- settings = { ---- slang = { ---- predefinedMacros = {"MY_VALUE_MACRO=1"}, ---- inlayHints = { ---- deducedTypes = true, ---- parameterNames = true, ---- } ---- } ---- } ---- }) ---- ``` ---- Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) ---- or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). - -local bin_name = 'slangd' - -if vim.fn.has 'win32' == 1 then - bin_name = 'slangd.exe' -end - ----@type vim.lsp.Config -return { - cmd = { bin_name }, - filetypes = { 'hlsl', 'shaderslang' }, - root_markers = { '.git' }, -} |