commit 0e85b92250f8f6f01134a2d53f735567896f2ec8
parent d19648a304dd7c6731ce53a7b7a265019f5b4473
Author: emersion <contact@emersion.fr>
Date: Sun, 4 Nov 2018 23:21:37 +0100
Use wlr_surface_get_effective_damage
Diffstat:
1 file changed, 2 insertions(+), 8 deletions(-)
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
@@ -415,16 +415,10 @@ static void damage_surface_iterator(struct sway_output *output,
int center_y = box.y + box.height/2;
if (pixman_region32_not_empty(&surface->buffer_damage)) {
- enum wl_output_transform transform =
- wlr_output_transform_invert(surface->current.transform);
-
pixman_region32_t damage;
pixman_region32_init(&damage);
- pixman_region32_copy(&damage, &surface->buffer_damage);
- wlr_region_transform(&damage, &damage, transform,
- surface->current.buffer_width, surface->current.buffer_height);
- wlr_region_scale(&damage, &damage,
- output->wlr_output->scale / (float)surface->current.scale);
+ wlr_surface_get_effective_damage(surface, &damage);
+ wlr_region_scale(&damage, &damage, output->wlr_output->scale);
if (ceil(output->wlr_output->scale) > surface->current.scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region