commit 4feedbf7cf5e90574953aea81f7a6583135246c4
parent 681ed1826ddb8e05daf0ab30575f4b1f8cd23239
Author: Ryan Dwyer <ryandwyer1@gmail.com>
Date: Thu, 4 Oct 2018 20:57:03 +1000
Ignore unrelated cursor buttons while doing seat operations
* Click and hold a scrollbar
* Drag the cursor onto another surface
* While still holding the original button, press and release another
cursor button
* Things get weird
There's two ways to fix this. Either cancel the seat operation and do
the other click, or continue the seat operation and ignore the other
click. I opted for the latter (ignoring the click) because it's easier
to implement, and I suspect a second click during a seat operation is
probably unintentional anyway.
Diffstat:
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/sway/input/cursor.c b/sway/input/cursor.c
@@ -754,11 +754,12 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
}
struct sway_seat *seat = cursor->seat;
- // Handle ending seat operation
- if (cursor->seat->operation != OP_NONE &&
- button == cursor->seat->op_button && state == WLR_BUTTON_RELEASED) {
- seat_end_mouse_operation(seat);
- seat_pointer_notify_button(seat, time_msec, button, state);
+ // Handle existing seat operation
+ if (cursor->seat->operation != OP_NONE) {
+ if (button == cursor->seat->op_button && state == WLR_BUTTON_RELEASED) {
+ seat_end_mouse_operation(seat);
+ seat_pointer_notify_button(seat, time_msec, button, state);
+ }
return;
}