commit 51b215ad5c0cadc4f1c10f407d1a2c375b46a769
parent d43500831a78580f59525144a0c9b034d4d399d0
Author: emersion <contact@emersion.fr>
Date: Sun, 1 Jul 2018 14:55:14 +0100
Use wlr_surface.buffer_damage
Diffstat:
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
@@ -1163,11 +1163,17 @@ static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
- if (pixman_region32_not_empty(&surface->current.surface_damage)) {
+ if (pixman_region32_not_empty(&surface->buffer_damage)) {
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(surface->current.transform);
+
pixman_region32_t damage;
pixman_region32_init(&damage);
- pixman_region32_copy(&damage, &surface->current.surface_damage);
- wlr_region_scale(&damage, &damage, output->wlr_output->scale);
+ pixman_region32_copy(&damage, &surface->buffer_damage);
+ wlr_region_transform(&damage, &damage, transform,
+ surface->current.buffer_width, surface->current.buffer_height);
+ wlr_region_scale(&damage, &damage,
+ output->wlr_output->scale / (float)surface->current.scale);
if (ceil(output->wlr_output->scale) > surface->current.scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region