commit 5312376077254d6431bb92ba22de3840b9933f67
parent fec3da7d58c06421355e4b3dd1dcf291fd20627c
Author: Kenny Levinsen <kl@kl.wtf>
Date: Sun, 17 Nov 2024 21:43:31 +0100
desktop/output: Clear repaint timer earlier in destroy
The teardown of a sway_output is split in two: begin_destroy and
output_destroy. The former clears some state such as NULL'ing the
reference to wlr_output, while the latter frees the struct and its
remaining resources.
If an output is destroyed while a repaint timer is pending, future frame
callbacks will no longer occur as the listener is torn down in
begin_destroy, but the repaint timer is not torn down and may still
fire until output_destroy is hit. As begin_destroy cleared the reference
to wlr_output, this leads to a NULL-pointer dereference.
Tear down the repaint timer in begin_destroy as there is no need for it.
Fixes: fdc4318ac66d ("desktop/output: Clear frame_pending even output is disabled")
Diffstat:
2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
@@ -440,6 +440,9 @@ static void begin_destroy(struct sway_output *output) {
output->wlr_output->data = NULL;
output->wlr_output = NULL;
+ wl_event_source_remove(output->repaint_timer);
+ output->repaint_timer = NULL;
+
request_modeset();
}
diff --git a/sway/tree/output.c b/sway/tree/output.c
@@ -273,7 +273,6 @@ void output_destroy(struct sway_output *output) {
destroy_scene_layers(output);
list_free(output->workspaces);
list_free(output->current.workspaces);
- wl_event_source_remove(output->repaint_timer);
wlr_color_transform_unref(output->color_transform);
free(output);
}