commit 74e507962e32ec8d6606d28383ac109fbf2370e4
parent 023f6b0a50dd4fe17a29d7f02922e18ef37df857
Author: Alexander Orzechowski <alex@ozal.ski>
Date: Sun, 4 Aug 2024 13:03:59 -0400
text_input: Properly handle map/unmap events
The last implementation would ignore these and get it could get into
a bad state where it would start crashing sway.
Diffstat:
2 files changed, 57 insertions(+), 9 deletions(-)
diff --git a/include/sway/input/text_input_popup.h b/include/sway/input/text_input_popup.h
@@ -15,6 +15,8 @@ struct sway_input_popup {
struct wl_listener popup_destroy;
struct wl_listener popup_surface_commit;
+ struct wl_listener popup_surface_map;
+ struct wl_listener popup_surface_unmap;
struct wl_listener focused_surface_unmap;
};
diff --git a/sway/input/text_input.c b/sway/input/text_input.c
@@ -132,6 +132,9 @@ static void constrain_popup(struct sway_input_popup *popup) {
struct sway_text_input *text_input =
relay_get_focused_text_input(popup->relay);
+ if (!popup->desc.relative) {
+ return;
+ }
struct wlr_box parent = {0};
wlr_scene_node_coords(&popup->desc.relative->parent->node, &parent.x, &parent.y);
@@ -199,7 +202,10 @@ static void constrain_popup(struct sway_input_popup *popup) {
wlr_input_popup_surface_v2_send_text_input_rectangle(
popup->popup_surface, &box);
}
- wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y);
+
+ if (popup->scene_tree) {
+ wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y);
+ }
}
static void relay_send_im_state(struct sway_input_method_relay *relay,
@@ -376,7 +382,6 @@ static void input_popup_update(struct sway_input_popup *popup) {
wlr_layer_surface_v1_try_from_wlr_surface(focused_surface);
struct wlr_scene_tree *relative_parent;
- popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface);
if (layer_surface != NULL) {
struct sway_layer_surface *layer = layer_surface->data;
if (layer == NULL) {
@@ -435,19 +440,43 @@ static void input_popup_set_focus(struct sway_input_popup *popup,
static void handle_im_popup_destroy(struct wl_listener *listener, void *data) {
struct sway_input_popup *popup =
wl_container_of(listener, popup, popup_destroy);
+ wlr_scene_node_destroy(&popup->scene_tree->node);
wl_list_remove(&popup->focused_surface_unmap.link);
wl_list_remove(&popup->popup_surface_commit.link);
+ wl_list_remove(&popup->popup_surface_map.link);
+ wl_list_remove(&popup->popup_surface_unmap.link);
wl_list_remove(&popup->popup_destroy.link);
wl_list_remove(&popup->link);
free(popup);
}
-static void handle_im_popup_surface_commit(struct wl_listener *listener,
- void *data) {
+static void handle_im_popup_surface_map(struct wl_listener *listener, void *data) {
+ struct sway_input_popup *popup =
+ wl_container_of(listener, popup, popup_surface_map);
+ struct sway_text_input *text_input = relay_get_focused_text_input(popup->relay);
+ if (text_input != NULL) {
+ input_popup_set_focus(popup, text_input->input->focused_surface);
+ } else {
+ input_popup_set_focus(popup, NULL);
+ }
+}
+
+static void handle_im_popup_surface_unmap(struct wl_listener *listener, void *data) {
+ struct sway_input_popup *popup =
+ wl_container_of(listener, popup, popup_surface_unmap);
+
+ // relative should already be freed as it should be a child of the just unmapped scene
+ popup->desc.relative = NULL;
+
+ input_popup_set_focus(popup, NULL);
+}
+
+static void handle_im_popup_surface_commit(struct wl_listener *listener, void *data) {
struct sway_input_popup *popup =
wl_container_of(listener, popup, popup_surface_commit);
- input_popup_update(popup);
+
+ constrain_popup(popup);
}
static void handle_im_focused_surface_unmap(
@@ -471,12 +500,29 @@ static void handle_im_new_popup_surface(struct wl_listener *listener,
popup->popup_surface = data;
popup->popup_surface->data = popup;
- wl_signal_add(
- &popup->popup_surface->events.destroy, &popup->popup_destroy);
+ popup->scene_tree = wlr_scene_tree_create(root->layers.popup);
+ if (!popup->scene_tree) {
+ sway_log(SWAY_ERROR, "Failed to allocate scene tree");
+ free(popup);
+ return;
+ }
+
+ if (!wlr_scene_subsurface_tree_create(popup->scene_tree,
+ popup->popup_surface->surface)) {
+ sway_log(SWAY_ERROR, "Failed to allocate subsurface tree");
+ wlr_scene_node_destroy(&popup->scene_tree->node);
+ free(popup);
+ return;
+ }
+
+ wl_signal_add(&popup->popup_surface->events.destroy, &popup->popup_destroy);
popup->popup_destroy.notify = handle_im_popup_destroy;
- wl_signal_add(&popup->popup_surface->surface->events.commit,
- &popup->popup_surface_commit);
+ wl_signal_add(&popup->popup_surface->surface->events.commit, &popup->popup_surface_commit);
popup->popup_surface_commit.notify = handle_im_popup_surface_commit;
+ wl_signal_add(&popup->popup_surface->surface->events.map, &popup->popup_surface_map);
+ popup->popup_surface_map.notify = handle_im_popup_surface_map;
+ wl_signal_add(&popup->popup_surface->surface->events.unmap, &popup->popup_surface_unmap);
+ popup->popup_surface_unmap.notify = handle_im_popup_surface_unmap;
wl_list_init(&popup->focused_surface_unmap.link);
popup->focused_surface_unmap.notify = handle_im_focused_surface_unmap;