commit 818ea17389326901093c0469a5225aab61ccc1ec
parent d8c4a2d5fe5c2fb5f3941a5daf9edb679242bb11
Author: Simon Ser <contact@emersion.fr>
Date: Thu, 4 Jul 2024 00:06:21 +0200
sway_text_node: avoid unnecessary redraws
When a floating container has a titlebar, render_backing_buffer()
ends up being called each time the container is moved. Add some
more checks for no-op changes in sway_text_node_set_max_width()
and sway_text_node_set_background(). This makes the move smoother.
Diffstat:
1 file changed, 6 insertions(+), 0 deletions(-)
diff --git a/sway/sway_text_node.c b/sway/sway_text_node.c
@@ -294,6 +294,9 @@ void sway_text_node_set_text(struct sway_text_node *node, char *text) {
void sway_text_node_set_max_width(struct sway_text_node *node, int max_width) {
struct text_buffer *buffer = wl_container_of(node, buffer, props);
+ if (max_width == buffer->props.max_width) {
+ return;
+ }
buffer->props.max_width = max_width;
wlr_scene_buffer_set_dest_size(buffer->buffer_node,
get_text_width(&buffer->props), buffer->props.height);
@@ -303,6 +306,9 @@ void sway_text_node_set_max_width(struct sway_text_node *node, int max_width) {
void sway_text_node_set_background(struct sway_text_node *node, float background[4]) {
struct text_buffer *buffer = wl_container_of(node, buffer, props);
+ if (memcmp(&node->background, background, sizeof(*background) * 4) == 0) {
+ return;
+ }
memcpy(&node->background, background, sizeof(*background) * 4);
render_backing_buffer(buffer);
}