commit a25645a5a6e205fccee1ca5abc00f8ee31b3bf44
parent ab455bbadae5f115262161c165fdd46d1cc4295d
Author: Claudia <claui@users.noreply.github.com>
Date: Wed, 26 Mar 2025 19:34:44 +0100
Fix tabbed/stacking container height regression
Commit c2d6aff added a bounds check on `height - title_bar_height`,
repurposing the local variable `height` in an attempt to DRY out the
expression.
However, because re-assignment occurs inside the loop body, its result
would leak across loop iterations, compounding its effect and leading
to the artifact reported in issue #8625, where each child except the
first in a tabbed container would acquire a visible waterline.
Introduce a second variable and reset it in each loop iteration to get
rid of the waterline.
Fixes #8625.
Diffstat:
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
@@ -312,9 +312,9 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
wlr_scene_node_set_position(&child->scene_tree->node, 0, title_bar_height);
wlr_scene_node_reparent(&child->scene_tree->node, content);
- height -= title_bar_height;
- if (activated && width > 0 && height > 0) {
- arrange_container(child, width, height, title_bar_height == 0, 0);
+ int net_height = height - title_bar_height;
+ if (activated && width > 0 && net_height > 0) {
+ arrange_container(child, width, net_height, title_bar_height == 0, 0);
} else {
disable_container(child);
}
@@ -341,9 +341,9 @@ static void arrange_children(enum sway_container_layout layout, list_t *children
wlr_scene_node_set_position(&child->scene_tree->node, 0, title_height);
wlr_scene_node_reparent(&child->scene_tree->node, content);
- height -= title_bar_height;
- if (activated && width > 0 && height > 0) {
- arrange_container(child, width, height, title_bar_height == 0, 0);
+ int net_height = height - title_bar_height;
+ if (activated && width > 0 && net_height > 0) {
+ arrange_container(child, width, net_height, title_bar_height == 0, 0);
} else {
disable_container(child);
}