commit cc8d318aa1ab380166aa8183dba84a8d2a9ab2aa
parent 8355884fbd4ea04203614172424b27c5b74018ab
Author: Tudor Brindus <me@tbrindus.ca>
Date: Sun, 18 Oct 2020 17:29:59 -0400
transaction: make transaction collapsing smarter with > 2 views
Sway maintains a list of pending transactions, and tries to merge
consecutive transactions applying to the same views into one. Given
a pending transactions list on views {A, B, C} of:
A -> A' -> A'' -> B -> B' -> B''
Sway will collapse the transactions into just A'' -> B''. This works
fine when doing things like resizing views by their border. However,
when interactively resizing layouts like H[V[A B] C], we end up with
pending transaction lists like:
A -> B -> C -> A' -> B' -> C' -> A'' -> B'' -> C''
Previously, Sway would not be able to simplify this transaction list,
and execute many more transactions than would be necessary (the final
state is determined by {A'', B'', C''}).
After this commit, the transaction list gets simplified to A'' -> B'' ->
C'', resolving performance problems (that were particularly noticeable
with high-refresh-rate mice).
Fixes #5736.
Diffstat:
1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
@@ -358,11 +358,20 @@ static void transaction_progress_queue(void) {
// If there's a bunch of consecutive transactions which all apply to the
// same views, skip all except the last one.
while (server.transactions->length >= 2) {
- struct sway_transaction *a = server.transactions->items[0];
- struct sway_transaction *b = server.transactions->items[1];
- if (transaction_same_nodes(a, b)) {
+ struct sway_transaction *txn = server.transactions->items[0];
+ struct sway_transaction *dup = NULL;
+
+ for (int i = 1; i < server.transactions->length; i++) {
+ struct sway_transaction *maybe_dup = server.transactions->items[i];
+ if (transaction_same_nodes(txn, maybe_dup)) {
+ dup = maybe_dup;
+ break;
+ }
+ }
+
+ if (dup) {
list_del(server.transactions, 0);
- transaction_destroy(a);
+ transaction_destroy(txn);
} else {
break;
}