commit fdc4318ac66d257d21e8f3b953e341d5e80a1ddc
parent 463c4c9369dc551c51c0888b411d49f8d9660a85
Author: Kenny Levinsen <kl@kl.wtf>
Date: Mon, 11 Nov 2024 12:48:50 +0100
desktop/output: Clear frame_pending even output is disabled
frame_pending should always be cleared once the repaint callback is
fired to ensure that future frame scheduling is not accidentally held
back.
Diffstat:
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
@@ -262,12 +262,11 @@ static bool output_can_tear(struct sway_output *output) {
static int output_repaint_timer_handler(void *data) {
struct sway_output *output = data;
+ output->wlr_output->frame_pending = false;
if (!output->enabled) {
return 0;
}
- output->wlr_output->frame_pending = false;
-
output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
struct wlr_scene_output_state_options opts = {